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Restyling someone's WebGL terrain into night mode

three
webgl
r3f
frontend

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Read the full writeup at https://seangeng.com/writing/night-infinite-terrain.md and implement it in my project.

It covers: Restyling someone's WebGL terrain into night mode. mesq shipped a gorgeous open-source infinite-terrain scene in r3f. I didn't rebuild it, I reskinned it. A new theme palette and moonlit lighting turn a sunny field into a midnight one. Same shaders, different mood.

Requirements:
- Follow the technique/approach exactly as described in the writeup.
- Adapt names, colors, and styling to my project's existing conventions.
- If it's a component, make it reusable with sensible props and TypeScript types.
- Keep it accessible: semantic HTML, keyboard support, and respect prefers-reduced-motion.
- When done, tell me which files you created or changed and how to use it.

Paste into Claude Code, Codex, Cursor, or any agent. view raw .md